
He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games. Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. Oscar Clark Chief Strategy Officer Fundamentally Games I think Supercell will either kill it in soft launch or take the long view and accept a slower "build up" approach to give the game time to build itself a community with an eSport following and tournaments. That's very good, but the gameplay will make it unlikely to sustain a durable top 10 grossing position.

The game is number one for downloads and and fourth top grossing in Canada right now. Their approach to obtaining new characters in a gacha that can be paid either in soft currency or hard currency is interesting, falling somewhere between a MOBA and Clash Royale. The retention and monetisation hooks are minimal at the moment. The art style works better than I initially expected, though I suspect teenage and young adult MOBA players tend to favour darker, more badass characters.

I'm not a fan of the hectic gameplay and the joypad controls which I feel are likely to hurt the game's short term retention. Nicolas Godement-Berline Head of Operations Asmodee Digital
